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Messages - Alexey Zuev

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46
Usability / Edit Markups
« on: 15 April 2016 03:21 am »
Thanks for the feedback, Joe. We'll think about redesigning delete button.
47
Info / Revizto 4.0 Open Beta is here!
« on: 14 April 2016 10:46 am »
Dear Revizto users,

We are glad to announce the first public early build of Revizto 4.0: Open Beta.

You can always download the latest build using this link:
http://update.revizto.com/v4/msi64

Things to know about Open Beta

  • Open Beta works in a separate sandbox. It won’t affect your current Revizto 3 installation, projects or licenses.
  • After joining our Beta you will receive a special license so you can test cloud features.
  • The Beta is for testing purposes only. All your data uploaded to beta license will be wiped after our 4.0 release.
  • Beta is Windows only.
  • Here on the forum you can post your questions, feedback, report bugs and discuss Beta with others.

Most notable changes in 4.0

Regions

We have split the workspace into regions. Now all the data resides in the region of your license. When you log in, you can choose the region you want to reach (or you can trust our smart auto-detect option). Regions are not interconnected any more. If you create a project in a region, it will be visible only from there. To change the region, you have to re-login. All data on beta regions will be wiped at the moment of Revizto 4.0 release.

Plugins for Revit and Navisworks

  • Plugins moved from Add-ins ribbon to Revizto ribbon
  • Plugin establishes a link between Revit/Navis model and Revizto project on the first call of any Revizto function. If you need to change the link in the future, you should open “Export to Revizto” dialog.
  • We don’t have separate Issue Tracker app any more. “Issue Tracker” and “New Issue” buttons open Revizto Viewer and do the action there.
  • Export Scheduler is a tool that automates export to Revizto
  • After export, the Viewer is opened instead of Editor

Viewer

  • Viewer is the main Revizto tool from now on. From here you can share and sync the model, import FBX and IFC, turn on Sketch Mode, add watermark. Editor can be launched only from the Viewer to edit materials, lighting and environment.
  • Sheets and Issue Tracker moved from a submenu to main menu, now Viewer has 3 different modes: 2D, 3D, Issue Tracker. 3D scene is loaded on purpose.
  • PDF import. In the 2D section you can import PDF sheets.
  • Viewer is now interconnected with Revit and Navis plugins. Double-click on any issue in Issue Tracker to view it in Revit or Navis.
  • All-new markups. New shapes, ability to edit markups after issue creation, ability to view markups over sheets.

Editor

  • Editor is no longer a standalone app. It can be opened only from the Viewer on a loaded project. The button to launch Editor is on top menu bar in the Viewer.
  • Editor can no longer Sync, Share, Import, Export or Merge projects.
  • To save changes in the Editor, just close it.

Incompleted features

We wanted to make Revizto 4.0 beta publicly available as soon as possible, so some of the release features are not yet completed. Here is the list of major incompleted features:

  • Oculus rift
  • Export to exe
  • Duplicate project
  • Sync progress
  • Editor toolbar

Feedback

Your feedback on Revizto 4.0 Beta is greatly appreciated. Please use our forum for this purpose - that will make it easier for us to track all your comments and for you to have a Beta knowledge base.

Thank you!
48
Revizto Wishlist / oculus rift
« on: 25 March 2016 01:30 am »
Hi Simon,

Vive support is not yet planned but we'll keep that in mind, thanks for the feedback.
49
Visualisation / Need some advice on Light map settings
« on: 17 March 2016 09:23 am »
Jags might appear if there is something on the path of light of that shape. You should probably pull out light emitting point a bit out of the light source geometry in the Editor.

As for blotches - can you highlight them on the screenshot? I can't see them.
50
Hi,

Revizto doesn't have separate executable file to launch Oculus anymore. You should just run the standard Viewer. Please refer to this guide in order to install the proper version of Oculus runtime and fulfill other prerequisites:

https://help.revizto.com/viewer/oculus-integration

Hope this helps.
51
Navigation / Elevation Tools in the Z-direction
« on: 19 February 2016 08:25 am »
Sorry, I didn't understand the question. Can you explain this with a couple of screenshots?
52
Visualisation / Ambient Occlusion is out of Control
« on: 10 February 2016 08:21 am »
Hi Vladimir,

Can you share this model with me?

Ambient occlusion is a sum of stored in a lightmap and generated dynamically in the Viewer. In the lightmap settings in the Editor, you can set Ambient occlusion range to 0. Then in the Viewer, turn off SSAO in graphics settings.

53
Navigation / Is there a way to lock a navigation height?
« on: 27 January 2016 04:50 am »
Hi Jason,

You can do that in the Viewer by switching to walk mode.

Navigation reference: https://help.revizto.com/viewer/introduction#navigation-in-revizto-viewer---desktop

Editor is not intended to be used a lot for navigation so it doesn't have walk mode.

Hope this helps.
54
Export from Navisworks / RVM File export from Navisworks
« on: 24 December 2015 03:48 am »
Hello Girish,

We didn't face RVM originated navisworks files before. Can you share couple of RVM files with me in a PM (via dropbox link or similar)? Thank you.
55
Hello,

Yes, you can do that.
56
Visualisation / reflections
« on: 21 December 2015 04:24 am »
Unfortunately, Revizto doesn't support reflections.
57
Visualisation / Self Illuminating Materials
« on: 17 December 2015 03:12 am »
Hi Nick,

You should pick light bulb material and increase luminosity. We've added sel-illuminating materials support since the last time discussion happened in this thread.

Hope this helps.
58
Visualisation / North Offset
« on: 17 December 2015 02:55 am »
Hi Nick,

North offset is rotation of the model at the given geographical point (compass direction to north).

Quote
I loaded a uk map from sketchup and it got rotated 90 degrees clockwise. Is this because the unity engine swaps the x and y co-ords?

Can you post a screenshot (sketchup vs revizto)?

Thanks.
59
Showcase / Testing my new PC graphics engine
« on: 17 December 2015 01:51 am »
Great model! By the way, I see some artifacts in the video:



You can eliminate those by doing one of the following things:

1. Decrease visibilty distance in Camera settings of the Viewer.
2. Turn off SSAO in the Graphics settings.

Otherwise shadows generated by SSAO suffer from float rounding problems which give the artifacts as seen on the screenshot above.
60
Installation / Sketchup 2016?
« on: 11 December 2015 04:32 am »
Hi Arnold,

Please check out the latest Revizto release. Looks like we forgot to push Sketchup 2016 support to our main release, but now its there.
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